LevelUp Digital - Modeling, Texturing, and Shading Volcanic Rocks for Unreal

I had the pleasure of making a tutorial for LevelUp Digital, focusing on the modeling, texturing and shading of volcanic rocks in Unreal, using tiling textures. While the result is very specific, it's a highly flexible workflow, which can be used on any type of rock.
____________________________________________
Get the tutorial here:
https://gum.co/levelup_volcanicrocks
https://artstn.co/m/YkBa

Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results.